Video of The Event:
Slub sound emerges from slub software; melodic and chordal studies,generative experiments and beat processes. They make live coded music using hand crafted programming languages in networked synchrony. With roots in UK electronica and critical tech culture, slub build their own software environments for creating music in realtime; everything you hear is formed by human minds.
Slub project their screens to open up their live software development process, which does not adhere to industry quality control standards. They communicate using OSC over UDP and eyebrow gestures. The music output ranges from intelligent extra-slow gabber skiffle to progressive hardcore algorave. Slub have performed widely over the past 13 years, including at /* vivo */ Mexico City, Sonic Acts Amsterdam, Sonar Barcelona, Club Transmediale Berlin, Ars Electronica Linz, STRP Eindhoven, Ultrasound Huddersfield and Hoxton Foundry London.
Catrina Stewart is an architectural designer, researcher, teacher, gamer and a blogging enthusiast. She is currently living and working in London, running an architectural practice, Office S&M, teaching an Undergrad Unit at Brighton University, while also pursuing other ventures within design and theory. Amongst these projects, the design of a new Green Village in Newham, an egg for the Big Egg Hunt in London and a ‘hand made’ computer game for State of Play Games. Her work has been widely exhibited and published in architecture magazines and websites, including, the Architecture Review magazine, BLDGBLOG and Dezeen. Her work examines the social, cultural and architectural implications of existing and new technologies, and the increasing need for cities to find alternative ways of expanding.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock… but right now he is working on his PhD about the sublime in digital games. He’s also head coder at Big Robot where he’s made a game for Channel 4, published games on Steam and is currently developing “Sir. You are Being Hunted”, a procedurally generated open world game. He’s exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&A and the Southbank Centre.
Matt Johnson is one of four founders of Bare Conductive, a London-based startup which develops conductive paints and associated hardware. Though its products, Bare Conductive is focused on creating a future where electronics can take many forms and where our interactions with computing are defined by the information they contain and not by the interface. Matt is a mixture of engineer and designer and is a graduate of the Royal College of Art’s Industrial Design Engineering MA/MSc program.