PLEXUS 11 _ 27th OF FEBRUARY 2014



Jelle Feringa


Jelle Feringa is currently writing a PhD thesis, titled Design-by-Simulation, exploring the potential of simulation for architectural conception, at the HyperBody Research Group, TU Delft. He is a founding partner in EZCT Architecture & Design Research. The work of EZCT is part of the permanent collection of the Pompidou Center and the FRAC Orléans collection. In 2007 the office won the Seroussi Pavilion. Jelle has taught and lectured at the ESA, Paris-Malaquias, ETH, TU Delft and Aarhus School of Architecture.
Projects have been exhibited at the Mori Art Museum (Tokyo, 2004), Archilab (Orléans, 2004), Barbican Gallery ( London, 2006 ), Design Miami/Basel (Miami, 2007), Pompidou Center (Paris, 2007), Maison Rouge (Paris, 2007), Architectural Association (London, 2007), ScriptedByPurpose (Philadelphia, 2007) International Biennial of Sevilla (Sevilla, 2008), Vivid design gallery (Rotterdam, 2009 / 2011). Jelle’s thesis focusses on the close coupling of advanced simulation methods with evolutionary computing methods. Early research results have recently been exhibited at the transNatural (Amsterdam, 2010) and at “Alles, was Sie über Chemie wissen müssen”, Club Transmediale exhibition (Berlin, 2011). At the Hyperbody group, Jelle has been exploring novel CNC fabrication methods for the production of large volumetric elements, by means of hotwire cutting. Currently, Jelle is working on setting up a robotics lab to further continue this angle of research. For his research work, Jelle relies on OpenSource software. Working together Thomas Paviot, Jelle has been driving the developement of an open source CAD framework, PythonOCC a CAD/CAE/PLM development framework for the python programming language.


Mathrioshka (Eduard Haiman + Vadim Smakhtin)


Eduard Haiman
Architect and designer, cofounder of the BranchPoint research and educational project and Mathrioshka.
Vadim Smakhtin
Interactive programmer­designer, focused on the research of dynamic graphical programming tools and cross disciplinary interactions. Cofounder of the Mathrioshka.
Studio of the data driven design, art and architecture from Moscow, founded by Vadim Smakhtin and Eduard Haiman. Through it’s artistic research, Mathrioshka team is trying to develop a new kind of tools, philosofy and methodology for interaction between people and environment through the data.


ScanLab (Matthew Shaw + William Trossell)


ScanLAB Projects specialise in large scale 3D data capture. We scan in full colour creating millimetre perfect 3D dataset of objects, buildings and landscapes for use in Design, Making and Visualisation.
We use a range of state of the art 3D scanning technologies providing a fast, reliable and highly accurate service which is tailored to the needs of our clients.

ScanLAB Projects is run by Matthew Shaw and William Trossell. Our backgrounds in architecture and fabrication mean we have unique insight into industries where 3D scanning can have its most substantial impact.

As a company we are actively involved in teaching and research at the Bartlett School of Architecture, University College London. Through our commercial projects and research activities we are constantly exploring and expanding the potentials of this powerful technology. We are currently working with leading architects, engineers, broadcasters and artists on a portfolio of projects worldwide.


Rub-A-Dub (Apostolos Despotidis + Rodrigo Chain + Sebastian Andia + Thomas T. Jensen)

rub-a-dub-RUB A DUB 02 copy

rub-a-dub is a team of architects undergoing a research on the idea of self-assemblage and behavioural patterns in artificial collective intelligence. The research is being conducted at the Architectural Association Design Research Laboratory (DRL) in London under the direction of Theodore Spyropoulos.


Keiichi Matsuda


Keiichi Matsuda (BSc. MArch) is a designer and film-maker. He began working with video during his Masters of Architecture at the Bartlett school (UCL) as a critical tool to understand, construct and represent space. Keiichi’s research examines the implications of emerging technologies for human perception and the built environment, focusing on the integration of media into everyday life. He has a multi-disciplinary approach to his work, using a mixture of video, motion graphics, interaction design, and architecture to create vibrant “hyper-real” environments where the distinctions between physical and virtual start to dissolve.

He has presented his films and research internationally, winning awards for design, drawing and filmmaking, and graduated from his MArch with distinction in summer 2010. He is currently self employed, working on commissions and research projects in London and Tokyo.

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