Andy Lomas / The Foundry
Andy Lomas is an award winning digital artist and supervisor of computer generated effects. He is currently employed at The Foundry as the Product Manager for Katana, helping to create software that is used by companies including Industrial Light and Magic, Pixar, Double Negative and the Moving Picture Company. His production production credits include Walking With Dinosaurs, Matrix: Revolutions, Matrix: Reloaded, Over the Hedge, The Tale of Despereaux and Avatar, and he received Emmy awards for his work on Alice in Wonderland and The Odyssey.
His art work explores how complex form can be created emergently by simulating growth processes, and has been exhibited in over 40 joint and solo exhibitions. These include SIGGRAPH 2005, 2006 and 2007, the 9th and 10th Japan Media Arts Festivals, the Ars Electronica Festival 2006 and 2014, the Los Angeles Center for Digital Art, Bios 4 at the Centro Andaluz de Arte Contemporaneo, the D’Arcy Thompson Art Fund Collection, and was selected by Saatchi Online to contribute to a special exhibition in the Zoo Art Fair at the Royal Academy of Arts. His latest work, Cellular Forms, recently won the 2014 Lumen Prize for digital art.
Filamentrics / The Bartlett – GAD RC4
Samantha Lee & Oliviu Lugojan-Ghenciu amp; / UniversalAssemblyUnit
Universal Assembly Unit is an experimental and cross-disciplinary London based studio, working in the growing fields of digital narrative and animation, live audio/visual performance, and interactive installations.
With a collective background in architecture, the studio has a critical and collaborative research agenda exploring the reactive, interactive and animated nature of spatial practice.
OLGV. is Oliviu Lugojan-Ghenciu, architect and motion designer. He splits his time running the ‘CtrlArchDel’ studio and teaching and holding workshops on time-based media, digital cultures and animative processes in architecture. He runs the Architectural Association’s Motion Studio in London.
Samantha Lee is a designer working with digital media and animation to explore representations of nature, digital aesthetics, and technologically subverted realities.
She received her RIBA-accredited Part 2 degree at the Architectural Association in 2012, but has since pursued an interest in emerging technology and culture, in particular the aesthetics of ‘seeing machines’ such as 3D scanning technologies. After graduating she worked at ScanLAB, a company specialising in terrestrial LiDAR survey that capture millimetre perfect 3D datasets.