PLEXUS 19 _ 30th OF APRIL 2015



Frederik Vanhoutte // HeMesh

Frederik Vanhoutte is a medical radiation physicist with a PhD in experimental solid state physics. Having long left the world of academia behind him, he works in a regional hospital helping patients fight cancer.

When rain hits the windscreen, he sees tracks alpha particles trace in cells. When he pulls the plug in the bath tub, he stays to watch the little whirlpool. When he sits at the kitchen table, he plays with the glasses to see the caustics. At a candle light dinner, he stares into the flame. Sometimes at night, he finds himself behind the computer. When he finally blinks, a mess of code is drawing random structures on the screen. He spends the rest of the night staring.

Working with Processing since 2004, creative coding fuels his curiosity in physical, biological and computational systems.

He shares his thoughts and constructs as wblut on various social networks and erraticly on his website Recently, his HE_Mesh Processing library is gaining a small following for the creation and manipulation of 3D meshes.


Clemens Preisinger // Karamba


Clemens is a structural engineer. Since 2008 he is working for the structural engineering company Bollinger–Grohmann–Schneider. He contributed to the research project ‘Algorithmic Generation of Complex Space-frames’ at the University of Applied Arts Vienna and is currently engaged there in the research project ‘Flexible search and optimization in parametric design’. Since 2010 Clemens Preisinger is developing the parametric, interactive finite element program ‘Karamba’ as a freelancer. He holds a PhD in Structural Engineering from the Technical University Vienna. 




Daniel Franke // LEAP

Daniel Franke (b. 06.09.1982) is an Artist, Curator and Music Video Director living and working in Berlin. He studied Visual Communication and Media Art at the UDK Berlin and completed his master thesis studying under Joachim Sauter and Alberto DeCampo in 2011.

He is also one of the founders of LEAP (Lab for Electronic Arts and Performance), a non-profit interdisciplinary project for emerging, digital media arts and performance that aims to initiate the dialogue between art, science and technology. LEAP’s central concept is based on experimental research in digital technologies and media, which shape and change our present and future society and stimulate new discourses, discussions and questions. The human being (or body) is thus in performative interaction with these technologies and their impact on society and culture. It stands in a transformative process with its environment and thus is prompted to challenge the limits of its exterior and interior. LEAP’s conceptual and substantive program deals with the discussion of new discourses, critical issues and provides a bridge between theory and practice. In September 2013 LEAP presented Art Hack Day Berlin ‘’Going Dark’’ the first in a two part organisational and curatorial collaboration between transmediale, Art Hack Day and LEAP which culminates in the festivals central exhibition Art Hack Day Berlin : Afterglow.

In his own work he challenges our understanding of the digital, aiming to view it in the context of a physical perception in the field of animation. He thereby transforms practises known from classical animation into tangible expressions in the “real”, factual and bodily world to explore and visualise complex coherences.



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